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  • Creativity in Art, Design and Technology
    Creativity in Art, Design and Technology

    This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before.The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work.Can other disciplines help artists to be morecreative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop.The potential for the future is immense and this book signposts the way forward.

    Price: 24.99 £ | Shipping*: 3.99 £
  • Technology Ethics : Responsible Innovation and Design Strategies
    Technology Ethics : Responsible Innovation and Design Strategies

    Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.

    Price: 45.00 £ | Shipping*: 0.00 £
  • Innovation in Music: Technology and Creativity
    Innovation in Music: Technology and Creativity

    Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals.Split into two sections, covering composition and performance, and technology and innovation, this volume offers truly international perspectives on ever-evolving practices. Including chapters on audience interaction, dynamic music methods, AI, and live electronic performances, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.

    Price: 56.99 £ | Shipping*: 0.00 £
  • Misfit Thinking : Using Design Thinking to Energize Innovation and Creativity
    Misfit Thinking : Using Design Thinking to Energize Innovation and Creativity

    Is your organization stuck in a rut and unable to see past the same old ineffective approaches? Misfit Thinking demonstrates how teams can become more innovative in order to actually solve problems, creatively. It is a thorough exploration of and practical guide to Design Thinking for industry, government, military, and non-governmental organizations. With experience in all three sectors, Dr. Bennett offers key examples of why people across disciplines-and even in daily life-can benefit from clearly understanding the problems they face and using targeted processes to design and test solutions. He features four design models that can be used under a variety of circumstances, an entire chapter dedicated to establishing the conditions for successful design thinking, over 40 ways to generate creative ideas and thinking patterns, a special chapter on military applications, and emphasis on establishing the value proposition. You'll find practical suggestions along the way, and a wealth of stories and tips for how to:become more creativeenergize an innovation mentalitybecome a design thinker create a design team generate ideas, and chart a way forward Misfit Thinking is a hands-on guide drawn from years of best practices and lessons learned that provides an invaluable resource for executives, team leaders, and students alike.

    Price: 30.49 £ | Shipping*: 0.00 £
  • Does web design need to be in line with accessibility?

    Yes, web design needs to be in line with accessibility in order to ensure that all users, including those with disabilities, can access and use the website. Accessible web design involves creating websites that can be easily navigated and understood by people with visual, auditory, motor, or cognitive disabilities. This can include features such as alt text for images, keyboard navigation, and clear, easy-to-read content. By designing with accessibility in mind, websites can be more inclusive and reach a wider audience.

  • How can I design a school presentation on sustainability and environmental protection?

    To design a school presentation on sustainability and environmental protection, you can start by researching and gathering information on the topic. Include statistics, examples, and case studies to make the presentation more engaging and informative. Use visuals such as images, infographics, and videos to help convey the message effectively. You can also incorporate interactive activities or discussions to involve the audience and encourage participation. Lastly, provide actionable steps or tips for students to implement in their daily lives to promote sustainability and environmental protection.

  • Do you prefer interior design or graphic design?

    As an AI, I don't have personal preferences. However, both interior design and graphic design are important and have their own unique appeal. Interior design focuses on creating functional and aesthetically pleasing spaces, while graphic design involves creating visual concepts to communicate ideas. Both fields require creativity and attention to detail, and each offers its own set of challenges and opportunities for artistic expression.

  • Which area can you earn more money in: Interior Design, Graphic Design, or UX Design?

    In general, UX Design tends to offer higher earning potential compared to Interior Design and Graphic Design. This is because UX Design involves creating digital experiences that directly impact user interactions with products or services, which is a highly sought-after skill in today's technology-driven world. Graphic Design and Interior Design also offer good earning potential, but UX Design typically commands higher salaries due to the specialized skills and expertise required in this field.

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  • Sparking Creativity : How Play and Humor Fuel Innovation and Design
    Sparking Creativity : How Play and Humor Fuel Innovation and Design

    Blending popular culture and design theory, framed by a decade of scholarly research, this book highlights how play and humor fuel innovation.Now, more than ever, we are in need of creative solutions to global problems, but creative skills and abilities decline over time without intervention and practice.Sparking Creativity provides empirically supported methods for embracing the often-trivialized domains of play and humor to increase our creativity.It shows that topical examples, such as Seinfeld's humor, the Apples to Apples board game, and the Adventure Time cartoon series, are more closely related to innovation than you might first think.The book is organized into five main parts, each containing short, engaging subsections and informative, playful, and colorful illustrations to demonstrate concepts.Written in a humorous and accessible style, this book is aimed toward creative-minded entrepreneurs, designers, engineers, industry leaders, parents, educators, and students.It encourages a playful approach throughout a design process to produce truly innovative solutions.

    Price: 32.99 £ | Shipping*: 0.00 £
  • Design Creativity
    Design Creativity

    Design creativity describes the process by which needs are explored and translated into requirements for change.This Element examines the role of design creativity within the context of healthcare improvement.It begins by outlining the characteristics of design thinking, and the key status of the Double Diamond Model.It provides practical tools to support design creativity, including ethnographic/observational studies, personas and scenarios, and needs identification and requirements analysis.It also covers brainstorming, Disney, and six thinking hats techniques, the nine windows technique, morphological charts and product architecting, and concept evaluation.The tools, covering all stages of the Double Diamond model, are supported by examples of their use in healthcare improvement.The Element concludes with a critique of design creativity and the evidence for its application in healthcare improvement.This title is also available as Open Access on Cambridge Core.

    Price: 17.00 £ | Shipping*: 3.99 £
  • Tabletop Game Accessibility : Meeple Centred Design
    Tabletop Game Accessibility : Meeple Centred Design

    This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities.This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design. This book helps readers to build understanding and empathy across the various categories of accessibility.Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best-in-class’ examples of solutions. This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

    Price: 47.99 £ | Shipping*: 0.00 £
  • Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology
    Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology

    The wide range of topics that the book covers are organised into sections reflecting a cradle to grave view of how entrepreneurial, innovative, and tech-savvy approaches can advance environmental sustainability in the fashion sector.These sections include: sustainable materials; innovation in design, range planning and product development; sustainable innovations in fashion supply chains; sustainable innovations in fashion retail and marketing; sustainable alternatives for end-of-life and circular economy initiatives; and more sustainable alternative fashion business models.

    Price: 90.50 £ | Shipping*: 0.00 £
  • In which area can one earn more money: Interior Design, Graphic Design, or UX Design?

    In general, UX Designers tend to earn more money than Interior Designers and Graphic Designers. This is because UX Design is a specialized field that requires a deep understanding of user behavior, psychology, and technology, and there is high demand for skilled UX designers in the tech industry. Additionally, UX designers often work on complex projects that require a high level of expertise, which can command higher salaries. However, it's important to note that earning potential can vary based on factors such as location, experience, and the specific industry or company one works for.

  • How to design the application portfolio for media design?

    When designing an application portfolio for media design, it is important to showcase a variety of skills and styles. Include a range of projects that demonstrate proficiency in graphic design, web design, animation, and other relevant areas. Make sure to highlight your creativity, technical skills, and ability to work with different media formats. Organize your portfolio in a visually appealing and easy-to-navigate manner, with clear descriptions of each project and your role in it. Additionally, consider including any relevant work experience, internships, or freelance projects to provide a comprehensive view of your capabilities in media design.

  • How to design the application portfolio for communication design?

    When designing an application portfolio for communication design, it is important to showcase a diverse range of work that demonstrates your skills and creativity. Include a variety of projects such as branding, print design, digital design, and any other relevant work that highlights your abilities. Organize your portfolio in a clear and visually appealing manner, making it easy for potential employers or clients to navigate and understand your work. Additionally, consider including case studies or explanations of your design process to provide insight into your problem-solving abilities and creative thinking.

  • What is better for graphic design or web design?

    Both graphic design and web design have their own unique strengths and purposes. Graphic design focuses on creating visual content for print materials, such as logos, brochures, and advertisements, while web design focuses on creating the layout and visual elements of websites. The choice between the two depends on the specific project and its requirements. For example, if the goal is to create a visually appealing website, web design would be more suitable, while if the goal is to create a logo or print advertisement, graphic design would be the better choice. Ultimately, both disciplines are important and can complement each other in creating a cohesive visual brand.

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